I'm a verified Rive Expert and interactive motion designer building production-grade Rive animations, UI micro-interactions, onboarding loops, brand motion, and interactive design systems for app and web product teams. My work has been featured by Rive (@rive_app) and UI Bits (@uibitsco) with over 100,000 views combined. I work with Rive, After Effects, and modern animation tooling to ship motion that actually lands in production — not concept reels.
I'm currently booking 2 client slots. Projects typically ship in 2 to 4 weeks. Book a slot via my Contra profile at contra.com/heisenbergg or DM me on X at @hsnbrg_0X.
Designing and building interactive motion for the next generation of digital products — built in Rive, shipped runtime-ready.
Book a call →six pinned above — the full archive goes back to early 2025, and the why Rive matters thread unpacks the thinking behind the systems.
see all work →short notes from product teams and motion peers — usually after the work shipped and the file made it into production.
“Had the opportunity to work with heisenbergg on a bunch of Rive animations. He did a great job bringing the concepts to life and working with him was a pleasurable experience. I highly recommend him!”
“heisenbergg was the best designer I found on Contra. He finished everything right in time and gave us timely updates on his progress. His designs were perfect and didn't have to do a lot of back and forth.”
“Hey heisenbergg, you've got the most amazing banner out there. Welldone — so much love from here.”
“Had the opportunity to work with heisenbergg on a bunch of Rive animations. He did a great job bringing the concepts to life and working with him was a pleasurable experience. I highly recommend him!”
“heisenbergg was the best designer I found on Contra. He finished everything right in time and gave us timely updates on his progress. His designs were perfect and didn't have to do a lot of back and forth.”
“Hey heisenbergg, you've got the most amazing banner out there. Welldone — so much love from here.”
2-3 weeks for a single surface — state machine, runtime hooks, view-model wiring, then a runtime-ready file for web (react), ios, android, or flutter. complex multi-state systems with heavy art dependencies push toward 3. timelines assume async feedback within ~24h.
3+ weeks end to end — script lock, storyboard, 2d animation, light 3d on hero shots, stock sfx, licensed music, ai vo, then deliveries in 16:9, 9:16, and 1:1. examples in the archive. if footage or product ui isn't final at kickoff, that sits outside the 3 weeks.
all four. files ship runtime-ready for web (react), ios, android, and flutter — same .riv, platform-specific wiring notes, view-models exposed so engineering can drive states from app logic. native runtimes are part of the default scope, not a paid add-on.
yes — fairly common combo. usually the rive system ships first so it can appear inside the launch video as real interactive ui rather than mocked frames. one timeline, one point of contact, sequenced so the video pulls from the real product surface.
either works. scripts get written in-house when the brief is clear — product, audience, one thing to land. if there's already a script or messaging doc, that's used as the spine and tightened for pacing. founder is in the loop on script lock before storyboard starts.
single surfaces yes — one rive component, one launch video, one defined deliverable. anything ongoing routes through the motion ops retainer instead (4-8 hrs/wk, fixed monthly fee). currently taking 2 engagements for summer 2026, so smaller scopes still have to fit that slot.
both. most work is direct with product and design teams at fintech, ai product, and design-tool companies. agency work happens when the agency owns brand and needs a rive or launch-video specialist on the build — white-label is fine, credit on the public case study is preferred.
weighing whether Rive fits your product — or want to scope an idea? grab 30 minutes. no pitch, just a straight read on what's possible and how I'd build it.
Rive interactions. Onboarding loops. Hero animations. Brand motion. Launch videos. Tell me what you need shipped — I'll quote, scope, and build it. More in the journal on how I work.